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Tabletop Gaming Manual

by Matt Thrower
Publisher: Haynes Publishing UK
Release Date: 2018-02-20
Genre: Games & Activities
Pages: 176 pages
ISBN 13: 0877882487
ISBN 10: 9780877882480
Format: PDF, ePUB, MOBI, Audiobooks, Kindle


Synopsis : Tabletop Gaming Manual written by Matt Thrower, published by Haynes Publishing UK which was released on 2018-02-20. Download Tabletop Gaming Manual Books now! Available in PDF, EPUB, Mobi Format. Tabletop gaming is enjoying a huge renaissance. -- Tabletop gaming is enjoying a huge renaissance. Sales of hobby board games have risen in double digits yearly for the past decade, with more people enjoying the physical, non-digital aspects of playing, along with the social interaction. It's one of the biggest sectors in crowd-funding platform Kickstarter.

Tabletop Gaming Manual
Language: en
Pages: 192
Authors: Matt Thrower
Categories: Games & Activities
Type: BOOK - Published: 2018-02-20 - Publisher: Haynes Publishing UK

Tabletop gaming is enjoying a huge renaissance. Sales of hobby board games have risen in double digits yearly for the past decade, with more people enjoying the physical, non-digital aspects of playing, along with the social interaction. It's one of the biggest sectors in crowd-funding platform Kickstarter.
Paratextualizing Games
Language: en
Pages: 406
Authors: Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt
Categories: Social Science
Type: BOOK - Published: 2021-11-30 - Publisher: transcript Verlag

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Videogame Sciences and Arts
Language: en
Pages: 277
Authors: Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
Categories: Computers
Type: BOOK - Published: 2019-12-26 - Publisher: Springer Nature

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Rerolling Boardgames
Language: en
Pages: 227
Authors: Douglas Brown, Esther MacCallum-Stewart
Categories: Games & Activities
Type: BOOK - Published: 2020-08-28 - Publisher: McFarland

Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Being Seen
Language: en
Pages: 288
Authors: Elsa Sjunneson
Categories: Biography & Autobiography
Type: BOOK - Published: 2021-10-26 - Publisher: Simon and Schuster

A deafblind writer and professor explores how the misrepresentation of disability in books, movies, and TV harms both the disabled community and everyone else. As a deafblind woman with partial vision in one eye and bilateral hearing aids, Elsa Sjunneson lives at the crossroads of blindness and sight, hearing and deafness—much to the confusion of the world around her. While she cannot see well enough to operate without a guide dog or cane, she can see enough to know when someone is reacting to the visible signs of her blindness and can hear when they’re whispering behind her back. And she certainly knows how wrong our one-size-fits-all definitions of disability can be. As a media studies professor, she’s also seen the full range of blind and deaf portrayals on film, and here she deconstructs their impact, following common tropes through horror, romance, and everything in between. Part memoir, part cultural criticism, part history of the deafblind experience, Being Seen explores how our cultural concept of disability is more myth than fact, and the damage it does to us all.
The Civilized Guide to Tabletop Gaming
Language: en
Pages: 224
Authors: Teri Litorco
Categories: Games & Activities
Type: BOOK - Published: 2016-11-04 - Publisher: Simon and Schuster

Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!
Zones of Control
Language: en
Pages: 848
Authors: Pat Harrigan, Matthew G. Kirschenbaum
Categories: Games & Activities
Type: BOOK - Published: 2016-04-15 - Publisher: MIT Press

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Befriend Your Brain
Language: en
Pages: 192
Authors: Faith G. Harper
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2022-01-04 - Publisher: Microcosm Publishing

Do you freak out at small things? Do you yell at people when you don't mean to? Do you cry or get scared and you aren't sure why? Does it feel like your feelings control you? All of these feelings are a normal part of life for everybody, but sometimes they're just too much and it seems like you're the only one on the planet that feels them. Our brains are doing their best to help us out, but sometimes we get hurt instead. And sometimes we hurt people we love, too, because we just don't know what to do with all of our feelings. With humor and patience, Dr. Faith G. Harper shows you the science behind why your brain is acting up and ideas for new ways to respond when you're feeling scared, sad, anxious, or angry. You can train your brain to be your friend and help you live a happy, calm, and healthy life. If you have experienced trauma or if you have a hard time feeling good and getting along with other people, this book can help. This is an adaptation of Dr. Faith's bestselling book (which has an R-rated title), written for tweens, teens, and the adults trying to help them navigate it all.
Prop Maker's Workshop Manual
Language: en
Pages: 272
Authors: David H Rigden
Categories: Performing Arts
Type: BOOK - Published: 2019-01-10 - Publisher: The Crowood Press

For many people, even within the theatre industry, prop making is something of a 'dark art', practised by gifted individuals who manage to produce intricate works battling against short deadlines. However, the skills of prop making are relevant to many industries and contexts, whether for art projects, carnival floats, live action role-play (LARP), model railways or film and television. The options and applications are endless, but the traditional skills remain the same. The Prop Maker's Workshop Manual is a definitive guide to the materials and practices used within the professional performing arts industries, covering both traditional techniques and modern practices. Supported by original hand-drawn illustrations and over 300 colour photographs, topics covered include: paper mache and card construction; flexible canes and withies; timber and steel frameworks; sculpting, moulding and casting processes; texture and paint techniques; GRP and epoxy resins; thermoformable plastics, including Plastazote and Wonderflex and finally, an introduction to life casting. Of great interest to technical theatre students, prop makers, artists and film students. Superbly illustrated with 372 colour photographs and 42 original hand-drawn line artworks.
SCP Series One Field Manual
Language: en
Authors: SCP Foundation, Various Authors
Categories: Fiction
Type: BOOK - Published: 2019-09-19 - Publisher: Abandondero

SCP Foundation anomalies SCP-001 through to SCP-999, including containment procedures, experiment logs and interview transcripts. An encyclopedia of the unnatural. The Foundation Operating clandestine and worldwide, the Foundation operates beyond jurisdiction, empowered and entrusted by every major national government with the task of containing anomalous objects, entities, and phenomena. These anomalies pose a significant threat to global security by threatening either physical or psychological harm. The Foundation operates to maintain normalcy, so that the worldwide civilian population can live and go on with their daily lives without fear, mistrust, or doubt in their personal beliefs, and to maintain human independence from extraterrestrial, extradimensional, and other extranormal influence. Our mission is three-fold: Secure The Foundation secures anomalies with the goal of preventing them from falling into the hands of civilian or rival agencies, through extensive observation and surveillance and by acting to intercept such anomalies at the earliest opportunity. Contain The Foundation contains anomalies with the goal of preventing their influence or effects from spreading, by either relocating, concealing, or dismantling such anomalies or by suppressing or preventing public dissemination of knowledge thereof. Protect The Foundation protects humanity from the effects of such anomalies as well as the anomalies themselves until such time that they are either fully understood or new theories of science can be devised based on their properties and behavior. ———————————— About the ebook This ebook is an offline edition of the first series of fictional documentation from the SCP Foundation Wiki. All illustrations, subsections and supporting documentation pages are included. All content is indexed and cross-referenced. Essentially, this is what a SCP Foundation researcher would carry day-to-day in their Foundation-issued ebook reader. The text has been optimised for offline reading on phones and ebook readers, and for listening to via Google Play Book’s Read Aloud feature. Tables have been edited into a format that is intelligible when read aloud, the narration will announce visual features like redactions and overstrikes, and there are numerous other small optimisations for listeners. The SCP text are a living work and the SCP documentation is a gateway into the SCP fictional universe, so links to authors, stories and media are preserved, and will open your reader’s web browser. This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License and is being distributed without copy protection. Its content is the property of the attributed authors.
The Videogame Style Guide and Reference Manual
Language: en
Pages: 100
Authors: Kyle Orland, Dave Thomas, Scott Steinberg
Categories: Games
Type: BOOK - Published: 2007 - Publisher: Lulu.com

Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.
Card Player: The Total Poker Manual
Language: en
Pages: 256
Authors: Eileen Sutton, The Editors of Card Player
Categories: Games & Activities
Type: BOOK - Published: 2016-09-13 - Publisher: Weldon Owen International

Play like a pro with this guide full of strategies, tactics, and techniques from the experts! Eileen Sutton has been writing about—and winning at!—poker for over a decade. Now she joins with the experts at Card Player magazine to demystify the game and detail everything you need to know, whether you’re sitting down to a friendly kitchen-table game or hoping to compete in the high-stakes world of multimillion dollar tournaments. The Total Poker Manual is packed with the strategies, tactics, and techniques needed to beat opponents in Texas Hold’em, Draw and Stud. From the basics of each type of game and the hands needed to win, to insider tips such as specific strategies for different versions and how to beat the odds, these skills and many more are accompanied by some of the most fascinating poker stories in history, from the riverboat gamblers to today’s international stars players. Detailed sections cover how to play online, in casinos, and in tournaments large or small, as well as how to run a game for fun at home. You’ll also get insider tips from the following poker experts: Vanessa Selbts • Linda Johnson • Matt Matros • Jennifer Harman • Ed Miller • Mario Ho • Xuan Liu • Leo Margets • Jared Tendler • Randy Lew • Tommy Angelo • Brian Rast • Kelly Minkin • James Sweeney Learn something new, improve your poker game and walk away a winner!