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by Robin E. Brenner Publisher: Greenwood Publishing Group Release Date: 2007-06-30 Genre: Language Arts & Disciplines Pages: 176 pages ISBN 13: 0877882487 ISBN 10: 9780877882480 Format: PDF, ePUB, MOBI, Audiobooks, Kindle
Synopsis : Understanding Manga and Anime written by Robin E. Brenner, published by Greenwood Publishing Group which was released on 2007-06-30. Download Understanding Manga and Anime Books now! Available in PDF, EPUB, Mobi Format. Manga Creator Resources Anime Mania series by Christopher Hart How to Draw Manga series by the Society for the Study of Manga Techniques These books are the choice for the artists looking for traditional manga techniques direct from ... -- Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Type: BOOK - Published: 2007-06-30 - Publisher: Greenwood Publishing Group
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Type: BOOK - Published: 2017-07-15 - Publisher: Greenhaven Publishing LLC
In recent years, anime—a Japanese style of animation—has become extremely popular in Western culture. Although in the West its audience previously consisted mainly of young children, it has increasingly become accepted as an art form that can be appreciated by all ages. Readers discover the controversy that has historically surrounded anime’s status in the West and its fans struggle to promote it as a serious art form. Anime’s leap from Eastern to Western culture is highlighted with full-color photographs and fact-filled sidebars.
Type: BOOK - Published: 2004-12-15 - Publisher: The Rosen Publishing Group, Inc
Presents the life and accomplishments of the woman artist who writes, draws, and self-publishes her own graphic novels, including her work "A distant soil."
Authors: Patrick W. Galbraith, Thiam Huat Kam, Björn-Ole Kamm
Categories: History
Type: BOOK - Published: 2015-05-21 - Publisher: Bloomsbury Publishing
With the spread of manga (Japanese comics) and anime (Japanese cartoons) around the world, many have adopted the Japanese term 'otaku' to identify fans of such media. The connection to manga and anime may seem straightforward, but, when taken for granted, often serves to obscure the debates within and around media fandom in Japan since the term 'otaku' appeared in the niche publication Manga Burikko in 1983. Debating Otaku in Contemporary Japan disrupts the naturalization and trivialization of 'otaku' by examining the historical contingency of the term as a way to identify and contain problematic youth, consumers and fan cultures in Japan. Its chapters, many translated from Japanese and available in English for the first time – and with a foreword by Otsuka Eiji, former editor of Manga Burikko – explore key moments in the evolving discourse of 'otaku' in Japan. Rather than presenting a smooth, triumphant narrative of the transition of a subculture to the mainstream, the edited volume repositions 'otaku' in specific historical, social and economic contexts, providing new insights into the significance of the 'otaku' phenomenon in Japan and the world. By going back to original Japanese documents, translating key contributions by Japanese scholars and offering sustained analysis of these documents and scholars, Debating Otaku in Contemporary Japan provides alternative histories of and approaches to 'otaku'. For all students and scholars of contemporary Japan and the history of Japanese fan and consumer cultures, this volume will be a foundation for understanding how 'otaku', at different places and times and to different people, is meaningful.
Type: BOOK - Published: 2013-11-30 - Publisher: U of Minnesota Press
Passionate fans of anime and manga, known in Japan as otaku and active around the world, play a significant role in the creation and interpretation of this pervasive popular culture. Routinely appropriating and remixing favorite characters, narratives, imagery, and settings, otaku take control of the anime characters they consume. Fanthropologies—the fifth volume in the Mechademia series, an annual forum devoted to Japanese anime and manga—focuses on fans, fan activities, and the otaku phenomenon. The zones of activity discussed in these essays range from fan-subs (fan-subtitled versions of anime and manga) and copyright issues to gender and nationality in fandom, dolls, and other forms of consumption that fandom offers. Individual pieces include a remarkable photo essay on the emerging art of cosplay photography; an original manga about an obsessive doll-fan; and a tour of Akihabara, Tokyo's discount electronics shopping district, by a scholar disguised as a fuzzy animal. Contributors: Madeline Ashby; Jodie Beck, McGill U; Christopher Bolton, Williams College; Naitō Chizuko, Otsuma U; Ian Condry, Massachusetts Institute of Technology; Martha Cornog; Kathryn Dunlap, U of Central Florida; Ōtsuka Eiji, Kobe Design U; Gerald Figal, Vanderbilt U; Patrick W. Galbraith, U of Tokyo; Marc Hairston, U of Texas at Dallas; Marilyn Ivy, Columbia U; Koichi Iwabuchi, Waseda U; Paul Jackson; Amamiya Karin; Fan-Yi Lam; Thomas Lamarre, McGill U; Paul M. Malone, U of Waterloo; Anne McKnight, U of Southern California; Livia Monnet, U of Montreal; Susan Napier, Tufts U; Kerin Ogg; Timothy Perper; Eron Rauch; Brian Ruh, Indiana U; Nathan Shockey, Columbia U; Marc Steinberg, Concordia U; Jin C. Tomshine, U of California, San Francisco; Carissa Wolf, North Dakota State U.
Type: BOOK - Published: 2015-07-14 - Publisher: Dark Horse Manga
Your body is their business! Five young students at a Buddhist university, three guys and two girls, find little call for their job skills in today's Tokyo... among the living, that is! But all that stuff in college they were told would never pay off - you know, channeling, dowsing, ESP - gives them a direct line to the dead, who are still trapped in their corpses and can't move on to the next reincarnation. The five form the Kurosagi (Black Heron' - their ominous bird logo) Corpse Delivery Service.'
Type: BOOK - Published: 2010 - Publisher: Portage & Main Press
This resource is written for classroom teachers, art education specialists, childcare workers, artists working in schools, parents who home-school their children, and school administrators. It can also be used as a university textbook for Education students. The book provides a framework for teaching art in a way that is integrated with regular classroom practice and mindful of current art curriculum outcomes. Although the book focuses on art for primary and middle-school students from pre-school to grade eight, Teaching Art is also useful to art specialists at the high-school level who are looking for new strategies or project ideas to add to their established secondary programs. Revised and expanded from the author's previous resource, Art & Illustration. This resource integrates new developments in art education.
Type: BOOK - Published: 2008-01-09 - Publisher: Corwin Press
Presents articles that describe how teachers and literacy specialists can use visual media, including graphic novels, cartoons, and picture books, to motivate reading.
Type: BOOK - Published: 2002 - Publisher: Watson-Guptill
Explains how comic book artists can master the fundamentals of anime sketching, storyboarding, and perspectives; demonstrating how to reproduce popular characters, science-fiction and fantasy monsters and machines, and the genre's unique special effects. Original.